Once again, Game-Artist.Net is having a Speed Texturing competition, total of 90 minutes. Mesh & UV come prepared so it’s very easy to follow. Check it out here: Game-Artist.Net - Speed Texturing Competition #6
This is by far not my best as I was more focused on getting the video settings right. I chose to go with 512×512 because of the image, I would have probably dared 256×256 otherwise. I didn’t take the allocated 90 minutes, but probably around half that and a couple more minutes of tweaking. When watching the video, you’ll notice a couple differences which aren’t in it: Lowered metal contrast, reduced saturation on poster & removed the graffiti. I also added a 2 minute specular job to finish it off. Hopefully this video is of benefit to you even if low in complexity:
If you have any questions, let me know!