What Everybody Ought to Know About Modding Battlefield 3

Many of you have probably seen the Battlefield 3 Screenshots floating around the net and they definitely look up to par with today’s technology. A lot more freedom is made available through increased use of indoor environments as well as destructible assets. With what seems to be the theme title, Battlefield: Bad Company or for us just BF3, the game will also once again open up the modding circuit for various willing teams. Although this is a great opportunity to work with a fresh engine within a successful franchise, there are a couple of items Mod Teams must be aware of before embarking on this long crusade.
Official Support
From our experiences as the most played Battlefield 2 mod (Project Reality), the support from the publisher (Electronic Arts) and the studio (DICE – Digital Illusions CE) has left a lot to be desired. We did receive some free BF2 copies and were very thankful to have been invited to the Mod Day in the UK, but these are all items which just barely touch the surface of the work we do. From updated mod tools to newsletter mentions, or infrastructure support, it’s all been non-existent during the life of BF2. Small efforts from the publisher such as a link from an article on the official page would have produced stunning results, but alas being the most played mod only gets us 2-3% of the online player population for BF2. So you can imagine what it’s like to be part of an average sized-mod. Unless you’re one of the top three, you’ll hardly have any player momentum which will ultimately lead to a flat player population soon after release.
Tough Competition
Modifications are a great way to refresh the experience after you become bored of the original game. Electronic Arts understands that and through the creation and distribution of their official expansion packs, they have created a financially viable product that continues to extend the life of their Battlefield releases. A player population for any game is always limited, which means that if you’re dominating the majority of players, someone’s losing out. Modifications do not have the marketing budget or general clout to compete against expansion packs, this in turn results in a much smaller pool of players which are willing to download and play 3rd party modifications.
Knowledge Loss
As a side-effect of the above points, modders have found it increasingly harder to successfully release modifications on the Battlefield platform. This has lead to valuable leaders and coders pursuing their dreams with other games that are either more popular or offer increased support. With their departure they take along their extensive knowledge and experiences which could otherwise be of incredible help to teams looking to mod BF3. My first point, “Official Support”, is something that can be fixed almost overnight, however losing this sort of coding knowledge is devastating and can hardly be recovered from in the short term.
Conclusion
Pre-Order Battlefield: Bad Company:
Note: Project Reality has made no announcement for moving to Battlefield 3 and it will be at least a couple of months more till this will be addressed within the team, so no need for speculation!
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