Author Archive
Mod Startup! I. Evaluating your Ideas
Your mod will fail, well the statistics dictate this anyway. 84% of Mods registered at Moddb.com for Half-Life 2 haven’t released yet. You can’t exactly say that the game is new on the market and that the best times are still to come. If you’re however a dedicated Modder and have really thought this over, […]
Crysis: The Lowdown.
Is Crysis going to be the next big engine to mod? There are many ways to answer that question, but one thing is certain and can be seen on the chart below. Whilst the release hype faded in December, the modding curiosity is on the upmarch. Experienced Far Cry modders, amateurs from other engines and […]
Getting the Best Out of Your Team
So you’ve recruited a couple of people online, have a design plan and set up a forum, now what? You want to put them to work right? After all, you may be creating this content-heavy mod which will require years of production. Playing Napoleon may work with highly-paid employees, but with the fellow recruits you’ve […]
5 Ways to Dominate Recruitment!
Do you have a great idea but no team? Do you envision this great idea yet fail to find the manpower to translate into a game? When starting out a Mod, it is often very difficult to get a production team together for every process involved, especially if you’re planning anything remotely close to a […]



