Archive for January, 2008

Video Tutorial - Speed Texturing #7

Here’s another entry for the ongoing competition. This time I decided to step it up to 1024×1024 given the size of the model. Let’s get straight to the action:


Video Tutorial - Speed Texturing #6

Once again, Game-Artist.Net is having a Speed Texturing competition, total of 90 minutes. Mesh & UV come prepared so it’s very easy to follow. Check it out here:
Game-Artist.Net - Speed Texturing Competition #6


Crysis: The Frozen Release

9% of the respondents to my Crysis
SurveyGizmo were under the impression that the game will not work on a Windows XP system, another 41% thought it was released too early. But the worst has yet to come: it ranked 4th out of 5 for the best of 2007 question, barely beating Enemy Territory: Quake […]


Confessions of a Texture Artist

Amateur Texture Artist to be exact. Everybody has to let go of their best kept secrets at one point in their life, mine was literally learning how to texture in under a year. With few artists on Project Reality my break-through if you want to call it that came with Owen Demers “Digital Texturing and […]


Mod Startup! I. Evaluating your Ideas

Your mod will fail, well the statistics dictate this anyway. 84% of Mods registered at Moddb.com for Half-Life 2 haven’t released yet. You can’t exactly say that the game is new on the market and that the best times are still to come. If you’re however a dedicated Modder and have really thought this over, […]